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- on mouseDown
- global skip, no, auto
- set ret to button1("play_off", "play_on")
- if ret = 1 then
- puppetSound("ButtonSound")
- end if
- set the puppet of sprite 8 to 0
- set the puppet of sprite 2 to 0
- set no to no + 1
- set auto to 2
- if 62 < no then
- set no to 62
- end if
- end
-